#pragma once

#include "baseenemy.h"
#include "SGD Wrappers/SGD_Math.h"

class CHead : public CBaseEnemy
{
private:
	tVector2D tTarget;

public:
	tVector2D GetTarget() const { return tTarget; }

	void SetTarget(tVector2D val) { tTarget = val; }

	virtual void Update(float fElapsedTime) override;
	virtual void Render() override;
	virtual void HandleCollision(const IEntity* pOther) override;
};

